
Lots of artificial lights are also a drag on your performance - so when there're thousands of lights in your project and if you're doing daylight reviews anyway you might want to remove/hide your light fixtures in Revit (you can setup a specific view for that and select this view in Enscape). If it's not absolutely required to navigate the complete project in one go, you might want to consider activating a section box for the area of interest. Other things to consider to improve the VR performance: If lighting quality is not your major concern make sure you have disabled Global Illumination and probably reduce the render quality to medium. Keep in mind that some of Enscape's Setting do have a major effect on the framerate: Depending on the VR HMD you're using please make sure you've got the correct settings applied, as described on our knowledge base page. The black boxes that appear on your view's periphery are an indicator that Enscape doesn't manage to reach the required frame rate and therefore there's image information missing to display the correct view. A Nvidia GTX1080 will do a pretty good job, however depending on your budget you might want to consider even a GTX1080ti or Titan XP for the task. Yes a powerful gpu is the most important component for VR performance. We are working on huge federated models of stadiums, the exports are approaching 1gb, so i realize performance is always going to be an issue. A higher quality setting, will improve resolution, but increase lag/delay when looking around. Am i right in assuming the quality of export setting also need to be taken into account. Is there any particular system requirement recommendations to get the absolute best performance in enscape VR? Is the Geforce GTX 1080 the best man for the job? Will improving anything else help, memory etc?. quality of resolution of geometry in the middle/far distance >100m. minimise black boxes when looking around quickly,. We are upgrading the office VR machine, and I just want to make sure that getting a powerful gpu ( NVIDIA GeForce GTX 1080 or similar) will do the job.
Essentially does the quality experienced in VR, scale/improve with the power of the machine. I have question regarding quality on the exported VR exe.